Sunday, 24 February 2013

After Crit 1 Update

I received both good and bad 'reviews' for my story:

The good was that it was an interesting story, it was different and original and since I have on set locations to use as referencing I know I'll be able to build a strong environment.

The bad was that it didn't feel like it had a real story to it; it wasn't clear why the goblins were there, how it all started etc. So, with the advice of Alex and the class I changed the story.

Instead of aiming towards a game opening, I've now changed to a short animation with a little story. It now follows the young girl as she travels from her house to her ponies stable in the dark and we follow her as she overcomes her fear of walking down the dark pathway.

I'll be able to use lighting and the environment to my advantage when creating scary shadows and a tense atmosphere.

I received better feedback for this story as it has more meaning to it; children are afraid of the dark and its a big step in childhood to overcome that fear.

I did receive criticism though; i was told it still didn't feel as if it had an opening, why was the girl scared?

However, I only have 1 minute to fit this animation in and not a lot of production time so instead of focusing on why shes afraid, even though its a natural feeling for young children, I'm going to focus on getting across the young girls bravery on overcoming the dark.

Here are a few ideas I wrote and a very rough storyboard I did when the idea first came to me:






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